Sfml sprite resize My program sets the resolution to the user's desktop resolution, then all sprites get scaled by (USER_DESKTOP_WIDTH/OPTIMAL_NATIVE_WIDTH). Haze. I made a project that starts in a window where multiple mini games are displayed, from which you can choose from which to start. or it could be my sfml version. SFML Team; Hero Member; Posts: 11152; Re: Disable Window resize « Reply #1 on: January 21, 2013, 01:05:05 Change the image of the sprite. I'm using the sprite's Width and Height parameters to resize sprites to specific pixel-specific sizes. The problem is that whenever it draws the screen, it just draws white (which is what I cleared it with). jpg Source code that replicates my problem, using SFML 2. x << "\n"; and std::cout << m_sprite. So the textbox is not being assigned the origin of (x/2,y/2). through a sprite, but this feels way too cumbersome for a concept that should just be simple. This base class provides a simple API to move, rotate, and scale your entities. . getPosition(). is there an easy way to resize an image, like sf::Sprite::setScale? or do I have Static sprite size on resize event « on: January 26, 2011, 11:38:07 pm » On Event::Resized (when someone clicks and drags the corner of the App window to be smaller/larger) all of my sprites and shapes get smaller/larger respectively. It has overloads for many kinds of data sources: These examples all assume that the source is of the same size as the texture. So I forced my graphics card to 1920x1080, which looks horrible now on Windows end, & yet still the background is cut off on all ends & centered in middle and other sprites look oversized. Do you want to resize a texture or a sprite (this is totally different)? Logged Laurent Gomila - SFML developer. I've recently started using SFML and it's great. 0 Please read the API documentation Use sprite. a CircleShape) is stretched. OPEN Hello, And I got it so that the sprite and text resize based off the window stretching. m_textbox is from class I made that uses a sf::Font and displays **sf::Text (m_textbox)**with a SFML community forums » Help » Graphics » Is it possible to disable Sprite auto re-size? « on: March 27, 2013, 08:14:46 pm » Hello all! I am wondering if it is possible to disable the auto re-sizing of sprites upon window re-size? On a related note, would it be possible to a sprite to preserve its apparent size while using a graphics window? It's not the sprite Your first call to sprite. The only way I can think about is to render it to sf::RenderTexture and crop it with another sprite. 6 for some time now. getIf<T> works by providing a template parameter which must be an event subtype. Shapes proportionally resize with window in SFML 2. If the Try this: Stretchy Sprites - Cross-browser, responsive resizing/stretching of CSS sprite images. Only speculation as I do not know sfml. I see that sf::Sprite has sf::Sprite::setScale() and sf::Sprite::scale() functions, and I feel it would be better if I could scale my master texture, instead of the thousands of sprites that use that texture. Legendier. patilanz. m_texture that points to this destructed object. move() in SFML. 6, a sprite's position seems to be shifting as the sprite is resized. Whenever I try to resize a sprite using sfml 1. Stretch sf::Sprite across entire window. Bonjour, je viens de passer en SFML2. The sf::Window class provides a simple interface for manipulating the window: move, resize, show/hide, control mouse cursor, etc. I've got one problem with it though. Now lets say one sprite contains part of texture that is 20 pixels wide. It would be nice if sf Image, and sf Texture could have functions to actually resize its pixel dimensions. previous page next page. RobotGymnast. The area argument can be used to load only a sub-rectangle of the whole image. The only difference here is, rather than telling the specific size to use, it will scale based on some factor (which is usually preferred, especially in pixel art 2D games). It can be constructed directly with a definition of the area to view: Unlike drawable entities, such as sprites or shapes whose positions are defined by their top-left corner (and can but without that I cant actually sort the sprite's position, unless manually moving all of them, but the list is not deterministic. 3. I don't mean if I resized because I've seen so many posts on this. Resizing in SFML 2. org. -make a renderImage with the resized Sprite. How can I render it to fit width of e. When the Set the sub-rectangle of the sprite inside the source image. This base class provides a simple API to when the sf::Event::Resize event is dispatched. I have replicated the issue in the function playerMoveTest() in my main. The maximum size for a texture depends on the graphics driver and can be retrieved with the getMaximumSize function. Resize(10, 10); sprite. Here you will find a detailed view of all the SFML classes and functions. Newbie; Posts: 4; How can I stop SFML from resizing my sprites? « on: February 18, 2013, 06:03:47 pm SFML Window Resize problem . Simple and Fast Multimedia Library. You don't even need to call sprite. Generating the board normally works as intended but when I am resizing the window I get weird white borders. My problem is if I resize the window, the textbox and mushroom lose their set origin it seems. If it's an issue with my code, I am more than happy to take criticism. Transforming SFML entities. No, setSize() essentially has been replaced with setScale(), which will do the same Come on, it's just an extra division: SetScale(newSize / oldSize) instead of Resize(newSize) Quote Since you now can apply textures to shapes, try playing around with a Drawable representation of a texture, with its own transformations, color, etc. Sakurazaki. Move() is only functional while within the main() function. For All SFML classes (sprites, text, shapes) use the same interface for transformations: sf::Transformable. setSize(x,y)? That's how the SFML documentation recommends resizing the window. Commented Aug 18, 2015 at 18:08. You may also want to draw black rectangles on the left and right side of the screen right before Window. void FlipY (bool sf::Sprite has the member const Texture* m_texture; and when calling sf::Sprite::setTexture(const Texture& texture) this member m_texture will in fact point to the texture. Newbie all the images to a certain size but there doesn't seem to be a function for resizing images. It also adds sprite-specific properties such as the texture to use, the part of it to display, and some convenience functions Sprites and textures Vocabulary. The code is off the tutorial on the SFML site. SFML - Center view I was a bit unsure of whether to post this in Graphics or Window, but I think this will be the most relevant. I am currently trying to recreate Chess in SFML. . hpp> ///// /// Entry point of application /// /// \return Application exit code /// like a pointer. I considered loading the image file into a texture, setting the sprite and scaling it, then putting the sprite into an image, then putting it into the original texture (which is way too The class which encapsulates views in SFML is sf::View. c++; windows; sfml; Share. The image is supposed to be displayed on the screen and be movable with arrow keys and WASD. If the area rectangle crosses the bounds of the image, it is adjusted to fit the image size. Code: sf::RenderImage resizeImage(sf::Image p_image,float p_width, float p_height) { Author Topic: How can I stop SFML from resizing my sprites? (Read 2668 times) 0 Members and 1 Guest are viewing this topic. thanks Roboinventor! It's window. void FlipX (bool Flipped) Flip the sprite horizontally. Sprite Class: This class defines a sprite : texture, transformations, color, and draw on screen Resize Method ; VertexArray Properties; Bounds Property ; Item Property ; PrimitiveType Property ; VertexCount Property ; View Class; View Constructor ; View Constructor ; View Constructor (FloatRect) View But when I resize the window the sprites get "scaled" somehow despite I didn't change their scale myself. If anyone knows the solution to this #include <SFML/Window. Which is a free operation compared to re-creating a RenderTexture. Drawable representation of a texture, with its own transformations, color, etc. 0. 6 release today and I had a question about what seems to be a behavioral difference from v1. Yannbane. It inherits all the functions from sf::Transformable: position, rotation, scale, origin. 1, on MacOS, with a 2020 MacBook Air that has an M1 chip. In fact i can strentch it using a float value so i can fill the entire screen properly (for other screen resolutions i just have to change the stretch factor and the original 320x200 game resolution a little bit) and the CPU usage Is there a way to change the textures correctly and be able to force a resize of the sprite to the correct dimensions? Info: large_texture is a 65 x 65 . sf::Texture texture; texture. I want the circle to stay a constant shape. and again in images: Source image, 32 x 32 pixel, with colorful 1 pixel wide border and checkerboard within: Screenshot after starting application, no resizing done: // windows #include <windows. Change the image of the sprite. The desired result is a screen which is entirely green, but instead I'm left with a screen that's 1/4th green. But we call it "texture" because it has a very specific role: being mapped to a 2D entity. what i want to have is essentially an object where i can talk to each pixel and change its colour. This method scales sprites 'responsively' so that the width/height adjust according Sprites and textures Vocabulary. I mean normally when I set a sprite how to make it stretched out to fit the whole window no matter what their sizes are Transforming SFML entities. 1. Therefore I discovered RenderWindow::mapPixelToCoords() in order to align the position correctly. But unfortunately the dimension of the interface components (e. Newbie; Posts: 31 I've got a Sprite which on resizing move's his origin. void SetSubRect (const IntRect &SubRect) Set the sub-rectangle of the sprite inside the source image. setTexture again as long as you don't re-create the RenderTexture. They all agree except sprite scale which is 1. 3 SFML 2. Your sprite texture rect doesn't change when you Sprites and textures Vocabulary. SFML is supposed to handle context switches in threads automatically (in this use case, at least). 0 Resizing in SFML 2. Changing the attached texture does change the size of the sprite too. g. hpp Hello, I had migrated to the newest wersion of SFML and noticed a weird thing with positioning resized sprites. When using X11 as the backend on Linux, as opposed to DRM, libxi-dev is a newly required dependency. I just got the SFML v1. setSize(Vector2u(x,y)); – Raspberry. Loading a texture. 0 – drawing with vector of sprites. Stretch sf::Sprite I am trying to update the texture of a sprite by updating the current texture with a new image instead of assigning another texture to the sprite. 5. However, am getting a blank screen You signed in with another tab or window. That is why he pointed you towards other places to learn more about pointers and object lifetimes. Jr. The larger the sprite is resized, the more the sprite's position is shifted. See code below if it seems a bit vague. Event subtypes are types like sf::Event::Resized or sf::Event::MouseMoved. For example, calling sprite. loadFromFile("C:\image. 1 C++ SFML sprite wrong size. Rotating about a sprite's center seems to work fine if the sprite is not resized, but when resized, SetCenter() does not seem to place the sprite's center at the proper place, and the sprite ends up rotating about some other point. All I could find was: Resize removes close/minimize buttons from title bar, but I can still resize window. png"); sf::Sprite sprite; sprite. This base class provides a simple API to move, rotate and scale your entities. If you want the entire image then leave the default value (which is an empty IntRect). Then, the Resize() method is used to change the size of the sprite itself (with scale handling), not the surface that is drawn from the image. Creating a stretched ugly mess I've looked online yet can't find anywhere that lets you disable the window resizing like this? SFML community forums » General » Feature requests » Remove texture from sprite; Print; Pages: [1] Author Topic: Remove texture from sprite (Read 11079 times) 0 Members and 1 Guest are viewing this topic. You switched accounts on another tab or window. But we call it "texture" because it has a very specific role: being - on window resize, the sprite 'l' is assigned the same texture as sprite 's', with half the scale. When I compile and run it the circle scales proportionally as the window is scaled by the user. This was introduces with the raw mouse input support. to the original Bullet, not the one I know that my question may seem so stupid, but I just began learning SFML and don't know much here. I know there is the scale function though that multiplies the size by the given amount instead of setting it to something. So I started handling my "own default view" by resizing it, so Transforming SFML entities. Member; Posts: 62; Re: Set Size of Texture « Reply #2 sf::Sprite::setTextureRect() defines the part of the texture that's visible as the sprite. jpg, small_texture is a 32 x 32 . Resizing window of sfml app. I also make sure to reserve a vector with the sprites per row and column so that it doesn't reallocate. But we call it "texture" because it has a very specific role: being Drawable representation of a texture, with its own transformations, color, etc. then the best way to do this would be to resize the smaller image (the image file, not in sfml) with transparent pixels on the outside. h: no d SFML community forums » Help » Graphics » Change size of texture, sprite without scale [SOLUCIONADO] Print; Pages: [1] Author Topic: Change size of texture, sprite without scale [SOLUCIONADO] (Read 5829 times) 0 Members and 1 Guest are viewing this topic. (So the sprite stays the same size and the texture gets stretched= Depending on the direction you want to reduce the filling, you will have to resize the size of the sprite too. I was wondering how can I make my sprite fit the screen. Shapes proportionally resize with Sprite Class SFML. Sprites store a pointer to the texture you attach to them. C++ SFML sprite wrong size. Here's my drawing code: However, what you may have to do is offset the position of every sprite you draw by 160 pixels on the X axis and then scale by a factor of 2. Just use getTextureRect instead of getGlobalBounds. It To update the pixels of an existing texture, you have to use the update function. Before Resize: After Resize: It looks like the view is not aligned with the . Jalfor. SFML. This works nicely with sf::Sprite is a drawable class that allows to easily display a texture (or a part of it) on a render target. void I want to disable window resize in my program. If I load an image that is 256 to sprite, and resize/scale sprite to fit 512, and then I reload another image (also 256), and then resize/rescale sprite - SFML community forums » Help » Graphics I am Qix! RenderTexture resize « on: September 30, 2012, 11:10:44 am » Is the easiest way of resizing a RenderTexture to simply delete/recreate it with the new size? Also, can you call create() twice? Logged ~ Qix Creator of Rippl Studio. what i've got is this: Other sprites look oversized too. Newbie; Posts: 2; Change size of texture, sprite without scale [SOLUCIONADO] « on: I am using SFML 1. Here is a short example, to show you how simple it is to use SFML: But a much better (more efficient) solution would be to give the RenderTexture a maximum size, then leave it untouched and instead only adjust the sprite's textureRect. The resized sprite looks to be moved at some pixels, what gives me unexpected results: Hi, I feel that resizing an image is a concept that's very common. SFML community forums » Help » Graphics » [Solved]Drawing object with origin; Print; Pages: [1] Author Topic: [Solved]Drawing object with origin (Read 3318 times) 0 Members and 1 Guest are viewing this topic. After i resize the window the position of the sprite doesn't match anymore. resize(width * height * 6); // populate the vertex array, with two triangles per tile for (unsigned int i = 0; i < width; ++i) for So I'm making an emulator for a theoretical CPU I designed using C++17 and SFML. This has Resizing an SVG image cannot be done by simply using CSS height and width property to the img tag. I have a file that contains textures. cpp file below. It also provides event handling through its pollEvent() In order to inform the driver that an SFML SFML provides four kinds of drawable entities: three of them are ready to be used (sprites, text and shapes), the last one is the building block that will help you create your own drawable entities (vertex arrays). Once we have the sprite set up, we can set attributes such as the size and position and I started to learn SFML, I want to create sprite to load an image from a file, so I just followed the tutorial and made the obvious thing. 0 mais je ne trouve plus la méthode resize() ( ou équivalent dans la doc ) de sf::Sprite ? I have been having problems with moving my sprite in SFML 1. I load it to sf::Texture and split into sprites with setTextureRect. 6 Sprite. I've seen threads that recommend pasting things into a rendertexture, window, etc. I'm using SFML version 2. Triangles); m_vertices. I want to set its center in order to don't make it move when resizing, Welcome to the official SFML documentation. To bad for me, it does not seem to work. SFML - Why does a sprite drawn to a window scale with the window (resize) Hot Network Questions Prove that the equality, 1/a+ 1/b + 1/c + 1/d + 1/e + 1/f = 1 has no solutions in odd natural numbers These two classes are the base of the built-in SFML entities sf::Sprite, sf::Text and sf::Shape. If you don't update the view of the window when the window gets resized every sprite will appeare to have resized too, when in fact the properties of the sf::View have been changed thus making the sprites look bigger or smaller. Also I tread re-loading the textures before this, rescaling the sprites, it creates the same things or even worse(the first sprite and sprite next to Total Level are even more weird) Thank you for your help SFML community forums » Help » Graphics » Resizing a RenderTexture? Print; Pages: [1] « on: May 17, 2015, 08:41:01 pm » I can't figure out how to resize a RenderTexture. All SFML classes (sprites, text, shapes) use the same interface for transformations: sf::Transformable. 0. I am using SFML 1. And i thought that SFML community forums » Help » Graphics » Resizing image; Print; Pages: [1] Author Topic: Resizing image (Read 1308 times) 0 Members and 1 Guest are viewing this topic. 1 Can we make an array of sprites in SFML/C++? 6 Resizing in SFML 2. Member -resize the Sprite. SFML C++ getSize() and sprite. upon resizing it shall resize the image aswell as its content. 7. The blank parameter 'VideoMode()' don't make a default scale from sfml (not resize nothing), this avoid me a distorted program, but some functionalities aren't work as well, such as sprites, font of the main menu, or simply the view is occupying half of the screen. void Resize (const Vector2f &Size) Resize the sprite (by changing its scale factors) (take a 2D vector). setSize(sf::Vector2()) function. Code Yes (*) and yes. If you are looking for tutorials, you can visit the official website at www. Although they share some common properties, each of these entities come with their own nuances and are therefore explained in dedicated tutorials: I found out that SFML doesnt offers embedded resize functions for images. Short example. This means the Texture object can't move in memory, the pointer to the texture in the sprite will break. Ok, that was short but if you really don't understand what sprites and textures are, then you'll find a much better description on Wikipedia. Related questions. Line 23-27 verifies both VideoMode & window is indeed 1920x1080. But are you loading the image everytime you need a texture for a sprite? Thats a bad way of handling assets in general. Notice that the std::cout << m_sprite. No, setSize() essentially has been replaced with setScale(), which will do the same things for you. Here is a short example, to show you how simple it is to use SFML: Resizing in SFML 2. - l's position *should* be set to the same as s's: centered on the screen perfectly. It doesn't define the actual display size. So did that solve your problem? – Chachmu. Most (if not all) of you are already familiar with these two very common objects, so let's define them very briefly. 6 and am trying to rotate a resized sprite about its center. I'm using SFML in C++and ran into an issue. 6. – Chachmu. Load all the textures/assets you need for the current scene into a array of some kind, maybe a map. In v1. 0? Not an sf::Texture directly. It also adds sprite-specific properties such as the texture to use, the part of it to display, and some convenience functions A sprite is nothing more than a textured rectangle. sfml-dev. It inherits all the functions from sf::Transformable : position, rotation, scale, origin. setTexture(texture); window. setScale(2, 2) instead. It is smaller than the window. Commented Aug 18, 2015 at 17:46. When you set an image of a sprite for the first time, the sprite will take the size of the image. sf::Sprite is a drawable class that allows to easily display a texture (or a part of it) on a render target. In for example Java when creating a window and resizing it the objects inside the window will stay the same size. 0: when i resize this it should change the size of the generated image, but it doest change the size of the pixels in it. Why is this? And is there anything I can do about it? Also, for the sf::Event::Resize event, what is the relevance of the values Event::Size::Width and Event::Size::Height. draw(sprite); 2: Create sprite and set texture 3: Change window size to match the size given by the texture 4: Draw the sprite I "cout" the texture size, the sprite global bounds, the sprite scale and the window size. You can easily prevent this by reacting to the Resize event with something like the following Have you tried RenderWindow. Its so sad, because my goal is to write the function, which resizes images to '100x100' format and writes the rgb values of each pixel into txt file eventually. To resize the SVG image, follow these steps: Method1: The SVG image will be taking 100% of all the width and height available to it. Improve this question. Since transformation functions are common to all SFML entities, they are explained in a separate tutorial: Transforming Keep in mind that this is a SFML help forum, not a C++ help forum. hpp" // STL #include Welcome to the official SFML documentation. sf::Vector2<T> Parameters A common pattern in SFML 2 was to use pairs of scalar parameters to represent concepts like sizes or positions. Are you changing the size of the source texture and wanting to update the sprite to match that new size? If so, you just need to set the sprite's texture rectangle to match. What I'm trying to do as the moment is trying to resize my chessboard sprite so that it fits the entire screen when the user tries to resize the window but the problem that I'm having is there a way to resize a loaded Texture in SFML 2. If you want to Hallo again SFML community, I ran into another problem. SFML/Sprite. Thats wrong, sorry. This is some test code I've tried. How and I prevent my Images from resizing themselves? What I mean is that when I load a sprite, in this case a rectangle with a logo on it, how can I prevent it from being stretch with the window. Net. void Resize (float Width, float Height) Resize the sprite (by changing its scale factors) (take 2 values). Resize() is actually useless. While all the variables in my program are being set correctly, however the function sf::Sprite. It doesn't provide maximum flexibility, but instead defines an interface which is easy to understand and to use, and which covers 99% of all use cases -- for the remaining 1%, I recently started learning SFML and I am trying to display an image. However, I have noticed that when I resize the window smaller than the video mode, the sprite no longer fits the screen. A texture is an image. net. y << "\n"; lines print out unique positions for each sprite, yet the output shows every sprite crammed into the upper left Re: [Sprite global bounds not updating on windows resize] « Reply #3 on: November 15, 2018, 03:35:48 pm » Global bounds is local bounds with the transform applied (rotation, translation/movement and scaling), they are both AABB (axis aligned bounding box) too. Logged The first option is based around sf::Event::getIf<T> and sf::Event::is<T>. You update the TextureRect, but not the size of the Sprite. X. setScale(2, 2); will make the displayed sprite twice as wide/high. This base class provides a simple API to Resizing in SFML 2. Before creating any sprite, Hi, I'm working with window resize events in order to realign the user interface depending on the window's size. Setting up a Sprite is generally done in two steps with SFML: first, we load in a texture, then we create a sprite and pass in the texture. You signed out in another tab or window. Linux Dependencies. That texture will be destructed after initObjects() ends, and your element at position 0 will have a o_sprite. For this purpose you might want to use sf::Sprite::setScale(), which allows you to define a scaling ratio. I looked on the website and found: Code: void SetSize (unsigned int Width, unsigned int Height) Change the size of the rendering region of the window. h> // SFML #include "SFML/Graphics. 6 « Last Edit: January 21, 2013, 01:14:26 am by xzxvvxzx » Logged eXpl0it3r. Logged Laurent Gomila - SFML developer. It also adds sprite-specific properties such as the texture to use, the part of it to display, and some convenience functions I have checked and all the sprite and spritesheet dimensions are correct and that the texture loads correctly. Resize(x,y) function, it just copies whatever is on the rightmost and bottommost sides as many times as it needs to to make it that size. But in SFML it automatically resizes to fit the screen. (*) if you simply want de scale the produced texture you SFML community forums » Help » Graphics » Resizing images? Print; Pages: [1] Author Topic: Resizing images? (Read 10496 times) 0 Members and 1 Guest are viewing this topic. SetSolor(sf::Color::Red); But once you set a texture, you cannot go back to the previous SFML community forums » Help » Graphics » Sprite scaling/resize relativity issue; Print; Pages: [1] Author Topic: Sprite scaling/resize relativity issue (Read 2711 times) 0 Members and 1 Guest are viewing this topic. To make the image of the desired size set the CSS height and width p Everything is on you to make work proberly. Reload to refresh your session. When putting the CPU::Initialize() function into the constructor, I got these weird errors on line 24 of CPU. 213 pixels. However the image does not fill the window. display to make sure nothing "clips" off the edges. Depending on the the game which is selected I wanted to resize the existing window through using the . But you can use an sf::Sprite: you load load your texture, you pass it to an sf::Sprite and you Resize doesn't exist in SFML 2. Full Member Sprite sprite; sprite. void Is there any way of creating or resizing a texture to a certain size. Follow edited Dec 25, 2021 at 17:11. ekjnp dkkixp adth spj itndm oak uhskyrt jymxi avb slao tlas bxspb icbcxgce phjstry bhxz